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Tile Game Prototype » Devlog
finally figured out a solution for one glaring issue, i now have it setup so entites can properly pop behind or infront of walls, for when their sprites are tall when i eventually draw enemy sprites. here are some other new features:
- added a tile selector tool (red cursor) you may now edit tile depth either one by one or in batch if they are the same tiles
- remade the tutorial with the new features
- added leaf litter tile
- some optimization but the entity occlusion system probably tanks performace since the way the system is set up to make a new object to render walls in specific layers, but i made up by making these objects persistent and draw stuff when they are needed by a parent object and renderer
Tile Game Prototype
Minecraft-esque RPG Game!!!
| Status | Prototype |
| Author | TheDipler |
| Genre | Simulation, Role Playing |
| Tags | 2D, Pixel Art, Sandbox |
More posts
- MAJOR REWORK Beta Test21 days ago
- Content Update!23 days ago
- Small update28 days ago
- Tutorial World!!!!!!29 days ago
- IMPORTANT update29 days ago
- theres a problem32 days ago
- I guess weapons cant exist32 days ago
- The game is supposed to have weapons...32 days ago
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